package game.metalmax.entity.character
{
	import showtime.framework.object.DynamicModelObject;

	public class Character extends DynamicModelObject
	{
		public static const TYPE_LEADING:String = "LEADING";
		
		public static const TYPE_SUPPORTING:String = "SUPPORTING";
		
		public var vehicle:Vehicle = null;

		public var dialogID:String = null;
			
		public function Character()
		{
			
		}
	
	
		static public function getAnimationConfigID():String
		{
			return "CHARACTER_32*32";
		}
		
		static public function getGraphicIDByName(characterName:String):String
		{
			switch (characterName)
			{
				case "80后":
				{
					return "CHARACTER_1";
				}
				default:
				{
					return "CHARACTER_1";
				}
			}
			
			
		}
	}
}